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Control Wizard Trickster Rogue Great Weapon Fighter Devoted Cleric Guardian Fighter
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Neverwinter Feat Calculator (Control Wizard)

Based on Open Beta information


Points Spent

Left click to add poins and Right click to remove.


Heroic Feats

Controlling Action (5)

Gain an additional 2/4/6/8/10% additional Action Point using powers on a controlled target.

0
Fight On (5)

Encounter cooldowns reduced by 2/4/6/8/10%.

0
Blighting Power (3)

Your Cold powers deal an additional 3/6/9% damage to targets affected by Chill.

0
Learned Spellcaster (5)

Increase the amount of bonus damage Intelligence gives you by 1/2/3/4/5%.

0
Weapon Mastery (3)

1/2/3% greater chance to land a critical hit.

0
Battlewise (3)

You create 2/4/6% less threat.

0
Lightning Teleport (5)

When you kill a foe you restore 2/4/6/8/10% of your Maximum Stamina.

0
Prestidigitation (3)

You and your allies gain 1/2/3% increased Stat Ratings.

0
Toughness (3)

Increase your Maximum Hit Points by 3/6/9%.

0
Wizard's Wrath (3)

Your area effect powers deal 2/4/6% more damage.

0
Arcane Enhancement (3)

Your Arcane powers deal 2/4/6% more damage.

0
Focused Wizardry (3)

Your area effect powers deal 3/6/9% more damage

0

Oppressor - Control Feats

Severe Reaction (5)

When struck you have a 15% chance to repel your attacker 1/2/3/4/5 feet and restore 2/4/6/8/10% of your Stamina. This only work within 20 feet.

0
Brisk Transport (5)

When you Teleport your Run Speed is increased by 2/4/6/8/10% for 3 seconds.

0
Cold Infusion (5)

Foes afflicted with Chill deal 1/2/3/4/5% less damage.

0
Alacrity (5)

When you kill an enemy afflicted by Chill the cooldowns on Icy Terrain and Entangling Force is reduced by .5/1/1.5/2/2.5 seconds.

0
Shatter Strike (1)

Your Ice Storm daily power now applies 5 stacks of Chill instead of 1. Your Chill Strike power now applies 3 instead of 1.

0
Bitter Cold (5)

You gain 1/2/3/4/5% increased damage after afflicting an enemy with Chill. This bonus lasts 6 seconds and does not stack.

0
Chilling Control (5)

Your Sudden Storm has a 10/20/30/40/50% chance to apply stacks of Chill to targets hit by the primary strike.

0
Glacial Movement (5)

Ray of Frost has a 5/10/15/20/25% chance to apply an additional stack of Chill.

0
Controlled Momentum (5)

After using a Control power your At Will powers deal 2/4//8/10% more damage.

0

Thaumaturge - Damage Feats

Tempest Magic (5)

When your target is below 30% max Hit Points you deal an additional 2/4/6/8/10% damage

0
Destructive Wizardry (5)

When you strike two or more foes with Storm Pillar you gain 2/4/6/8/10% additional damage for 6 seconds. This effect does not stack.

0
Far Spell (5)

Increase the range of your Magic Missile and Chill Strike powers by 2/4/6/8/10ft.

0
Transcended Master (5)

Shard of Endless Avalanche deals an additional 3/6/9/12/15% damage. Icy Rays deals an additional 4/8/12/16/20% damage if cast on the same target twice.

0
Assailing Force (1)

Your Conduit of Ice power now reduces the Mitigation of affected targets by 15%

0
Malevolent Surge (5)

When you kill a foe you gain 2/4/6/8/10% more damage for each foe you kill. Stacks up to 3 times, lasts 4 seconds.

0
Snap Freeze (5)

Your Cold powers deal an additional 4/8/10/16/20% damage to targets who are not affected by Chill.

0
Frozen Power Transfer (5)

Chilling Cloud now grants 1/2/3/4/5% bonus damage for every target you strike with its third strike. This bonus lasts for 8 seconds and is reset if you cast the third strike of chilling Cloud again.

0
Elemental Empowerment (5)

Your Cold Encounter Spells also deal 6/12/18/24/30% of your weapon damage over time to their target. Arcane Encounter Spells weaken a target's defenses by 2/4/6/8/10% for 3 seconds.

0

Renegade - Tactical Feats

Critical Power (5)

When you land a critical hit you gain 1/2/3/4/5% of your total Action Point. (10 second cooldown)

0
Nightmare Wizardry (5)

When you crit a foe you have a 4/8/12/16/20% chance to grant Combat Advantage against it for 4 seconds.

0
Phantasmal Destruction (5)

When you deal Combat Advantage damage you gain 3/6/9/12/15% Critical Severity for 6 seconds.

0
Masterful Arcane Theft (5)

Steal Time and Ray of Enfeeblement deal 2/4/6/8/10% more damage to targets afflicted with Chill and an additional 1/2/3/4/5% for each stack of Arcane Mastery on you.

0
Chaos Magic (1)

Your Magic Missle now has a 33% chance to apple one of three debuffs when striking a target. Only one of these debuffs may be on a target at a time. These debuffs lasts 10 seconds.
Chaotic Growth - Allies near the target are Healed for 3% of their max Hit Points every second.
Chaotic Nexus - Foes near the target have their Mitigation reduced by 15%.
Chaotic Fury - Allies near the target gain 15% additional Power.

0
Reaper's Touch (5)

Your at wills deal 6/12/18/24/30% more damage when you are within 20ft of your target.

0
Unrestrained Chaos (5)

Maelstrom of Chaos now also has a chance to apply Chill to foes or Arcane Mastery to you every second for 1/2/3/4/5 seconds

0
Energy Recovery (5)

The third strike of Chilling Cloud now has a 25% chance to give you .15/.3/.45/.6/.75% of your max Hit Points as Temporary Hit Points. This amount is increased by an additional .15/.3/.45/.6/.75% of your max Hit Points for each target hit.

0
Chilling Advantage (5)

When you have Chilling Presence slotted, your Cold spells have 1/2/3/4/5% more chance to crit

0

Calculator made by Ricardo Ishibashi Moreira de Almeida
If you want to say thanks, you can send once ingame to (Warrior Arcano@warbr) ;-) or warbr on Neverwinter forum
Or even contribute by donating

Useful Links:
Youtube video with races and character status
Neverwinter Oficial website