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Control Wizard Trickster Rogue Great Weapon Fighter Devoted Cleric Guardian Fighter
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Neverwinter Feat Calculator (Devoted Cleric)

Based on Open Beta information

Points Spent

Left click to add poins and Right click to remove.

Heroic Feats

Healing Action (3)

Gain 1/2/3% more Action Point whenever you use a Healing ability.

Holy Resolve (3)

Gain 5/10/15% of your Maximum Hit Points in Temporary Hit Points when you drop below 30% Hit Points. Has a 5 minute cooldown.

Initiate of the Faith (5)

Your Crit Stat is increased by .2/.4/.6/.8/1% of your power stat.

Cleanse (3)

When you Heal an ally you have a 10/20/30% chance to remove a negative effect from an ally.

Greater Fortune (3)

Your Wisdom now grants 1/2/3% more healing.

Domain Synergy (5)

Gain 1/2/3/4/5% more Recovery.

Repurpose Soul (3)

When one of your spells has a critical effect the target of that spell disperses a small area effect heal, healing you and your allies for 5/10/15% of the spell's effect.

Templar's Domain (5)

When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more Armor Penetration for 5 seconds.

Toughness (3)

Increase your Maximum Hit Points by 3/6/9%.

Weapon Mastery (3)

1/2/3% greater chance to land a critical hit.

Battlewise (3)

You create 2/4/6% less threat.

Bountiful Fortune (5)

Gain 3/6/9/12/15% more Divine Power.



Desperate Renewal (5)

When your friendly target has less than 25% Hit Points, increase the Healing of Soothing Light by 5/10/15/20/25%.

Power of the Sun (5)

Brand of the Sun reduces the targets damage output and their chance to crit by 1/2/3/4/5%.

Nimbus of Light (5)

Daunting Light affects the target with Nimbus of Light, a debuff that reduces the targets defense by 2/4/6/8/10% Lasts 5 seconds.

Disciple of Divine Lore (5)

When active, Healers Lore has a chance to give you 2/4/6/8/10% damage bonus for 6 seconds.

Cycle of Change (1)

For every critical Heal, you gain 2% damage bonus on encounters, that stacks up to 10%. Using Encounter expands this stack.

Rising Hope (5)

When in Divine Mode you have a chance to proc Rising Hope with Encounter powers, which grants you 15% more Recovery and Power for 30/60/90/120/150 seconds.

Second Sight (5)

When Prophecy of Doom ends, it disperses 5/10/15/20/25% of the damage as a heal to you and all allies near the target.

Focused Poise (5)

Lance of Faith deals 1/2/3/4/5% more damage on non-critical hits.

Strength of the gods (5)

You and your allies affected by Guardian of Faith or Divine Armor take 1/2/3/4/5% less damage and deal 1/2/3/4/5% more damage for 6 seconds.



Deepstone Blessing (5)

When your target is affected by Temporary Hit Points your heals are 2/4/6/8/10% more effective

Benefit of Foresight (5)

Defense bonus from Foresight is increased by 1/2/3/4/5%

Invigorated Healing (5)

Sun Burst, Bastion of Health, and Astral Shield apply invigorated healing to affected targets. After 6 seconds Invigorated Healing expires and Heals the target for .5/1/1.5/2/2.5% of their Max Hit Points.

Mark of Mending (5)

Healer's Lore gain 1/2/3/4/5% bonus to it's effect, and your Power stat is increased by 1/2/3/4/5% of your Recovery stat while Healer's Lore is active.

Greater Divine Power (1)

Add a 4th pip to Divine Power.

Enduring Relief (5)

For 3 seconds after you heal a target from Divine Mode, that target gains 1/2/3/4/5% bonus Healing from you.

Linked Spirit (5)

You link with every ally you Heal, increasing their stat ratings by 1/2/3/4/5% of your stat ratings for 10 seconds. Healing multiple targets at once will increase the bonus all targets receive.

Power of Life (5)

Astral Seal now heals for 2/4/6/8/10% more and Sacred Flame now grants 2/4/6/8/10% more Temporary Hit Points.

Moon Touched (5)

Allies affected by your Hallowed Ground also gain 1/2/3/4/5% of their maximum Hit Points every 3 seconds.



Divine Advantage (5)

Allies Healed by you resist 80% of bonus damage from Combat Advantage for 1/2/3/4/5 seconds.

Ethereal Boon (5)

You gain 2/4/6/8/10% of a bar of your Max Divine Power when any of your encounters comes off cooldown.

Warding Shield (5)

Bastion of Health shields allies, reducing incoming damage by 2/4/6/8/10% for 6 seconds. Bastion of Health's Heal is reduced by 2/4/6/8/10%

Healing Step (5)

When you are critically hit, gain 1/2/3/4/5% Temporary Hit Points and 20/40/60/80/100% increased Stamina Regen for 10 seconds. Can happen once every 20 seconds.

Sovereign Justice (1)

Attacks against you have a 30% chance to Heal you and allies within 25ft. Can Happen once every 15 seconds.

Righteous Rage of Tempus (5)

Critical Damage generates an extra 2/4/6/8/10% more Divine Power.

Restoration Mastery (5)

When your target is critically Healed, they gain a 1/2/3/4/5% Defense bonus.

Power of Oppression (5)

Targets affected by Astral Seal deal 1/2/3/4/5% less damage.

Righteous Flames (5)

Flame Strike now Stuns target for 0.1/0.2/0.3/0.4/0.5 seconds.


Calculator made by Ricardo Ishibashi Moreira de Almeida
If you want to say thanks, you can send once ingame to (Warrior Arcano@warbr) ;-) or warbr on Neverwinter forum
Or even contribute by donating

Useful Links:
Youtube video with races and character status
Neverwinter Oficial website