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Control Wizard Trickster Rogue Great Weapon Fighter Devoted Cleric Guardian Fighter
Power | Feat Power | Feat Power | Feat Power | Feat Power | Feat


Neverwinter Feat Calculator (Guardian Fighter)

Based on Open Beta information


Points Spent

Left click to add poins and Right click to remove.


Heroic Feats

Action Surge (5)

Gain 2/4/6/8/10% more Action Point from Guarding attacks.

0
Shielded Resurgence (3)

When affected by a control power, gain 2/3/4% of your Hit Points over 10 seconds. Can happen once every 30 seconds.

0
Potent Challenge (3)

You generate 5/10/15% more threat.

0
Pin Down (3)

The Prone duration of your powers are increased by 5/10/15%.

0
Strength Focus (3)

Increase the effectiveness of Strength by 5/10/15%.

0
Distracting Shield (5)

When you Guard an attack, your attacker briefly deals 1/2/3/4/5% less damage.

0
Powerful Attack (5)

Increase the damage of your Encounter and At-Will Powers by 2/4/6/8/10%.

0
Weapon Mastery (3)

1/2/3% greater chance to land a critical hit.

0
Toughness (3)

Increase your Maximum Hit Points by 3/6/9%.

0
Armor Specialization (3)

Increases the effectiveness of Armor Class and Defense by 5/10/15%.

0
Grit (3)

Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a player power. (40 second cooldown)

0
Ubiquitous Shield (5)

Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%.

0

Conqueror - Damage Feats

Improved Vigor (5)

When less than 50% health, gain 2/4/6/8/10% more Action Points.

0
Reinforced Surge (5)

Frontline Surge now leaves targets Prone for 0.2/0.4/0.6/0.8/1 second.

0
Cruel Cut Style (5)

Cleave now deals 3/6/9/12/15% more damage.

0
Tactical Superiority (5)

Combat Superiority deals 1/2/3/4/5% more damage. At 5th tier of this feat, Combat Superiority will not require that the target hits you first.

0
Reckless Attacker (1)

You gain bonus Power proportional to how much block meter you have remaining. When your block meter is full you gain 100% additional Power.

0
Take Measure (5)

When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your Maximum HP. (50 seconds cooldown)

0
Wrathful Warrior (5)

When you have Temporary Hitpoints you deal 3/6/9/12/15% more damage.

0
Staggering Challenge (5)

Gain 4/8/12/16/20% damage bonus to Griffon's Wrath when the target has recently been struck by Staggering Challenge empowered Griffon's Wrath. Additionally your damage bonus from Knight's Challenge is increased by 2/4/6/8/10%.

0
Menacing Impact (5)

Terrifying Impact, and Villain's Menace now have 1/2/3/4/5 feet more range and deal 2/4/6/8/10% more damage.

0

Protector - Defensive Feats

Armor of Bahamut (5)

When your Guard is broken, reduce 6/12/18/24/30% of the remaining Guard break damage.

0
Improved Reaction (5)

Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your max HP.

0
Shieldmaster (5)

Shield Talent now reduces how much Guard meter is consumed by 2/4/6/8/10% (NYI)

0
Balanced Shield Fighter (5)

Your Shield Slam and Stab At Wills deal 3/6/9/12/15% additional damage.

0
Iron Guard (1)

With every melee hit on an enemy, you reduce it's damage by 2%. Maximum 10% damage reduction.

0
Plate Agility (5)

You gain 1/2/3/4/5% chance to Deflect attacks.

0
Shield Defense (5)

Gain 1/2/3/4/5 to AC.

0
Brawling Warrior (5)

Knight's Valor increases your Damage Resistance by 1/2/3/4/5% and Enforced Threat deals an additional 2/4/6/8/10% damage and Threat.

0
Overwhelming Impact (5)

Supremacy of Steel and Terrifying Impact now temporarily reduces Damage Resistance by 1/2/3/4/5% on affected targets.

0

Tactician - Tactical Feats

Fight On (5)

Encounter cooldowns reduced by 2/4/6/8/10%

0
Daunting Challenge (5)

Marked targets now deals 2/4/6/8/10% less damage to your allies, but still deal full damage to you.

0
Inspirng Leader (5)

Into the Fray increase your party's damage by 1/2/3/4/5%.

0
Surging Tide (5)

Tide of Iron's debuff also reduces the amount of physical damage they deal to you by 2/4/6/8/10%.

0
Martial Mastery (1)

Taking damage while not using Guard now builds Action Points. You gain a bonus to this value based on your Damage Resistance.

0
Crushing Pin (5)

Your control powers cause the target to take 2/4/6/8/10% bonus damage for 3 seconds.

0
Battle Trample (5)

When Trample the Fallen would cause you to deal more damage, you also gain 5/10/15/20/25% of your weapon damage in threat and deal 5/10/15/20/25% of your weapon damage as Physical Damage.

0
Powerful Strike (5)

Lunging Strike provides 4/8/12/16/20% more threat and has a 20/40/60/80/100% to silence your target.

0
Terrifying Menace (5)

Anvil of Doom now has a 20/40/60/80/100% chance to stun the target for 1 seconds.

0

Calculator made by Ricardo Ishibashi Moreira de Almeida
If you want to say thanks, you can send once ingame to (Warrior Arcano@warbr) ;-) or warbr on Neverwinter forum
Or even contribute by donating

Useful Links:
Youtube video with races and character status
Neverwinter Oficial website